
 ARM Procedure Call Standard
ARM Procedure Call StandardThe APCS defines:
Naturally, there can be no binary compatibility between program fragments which conform to different members of the APCS family. Those concerned with long-term binary compatibility must choose their options carefully.
function is used to mean function, procedure or subroutine.
Design Criteria
Throughout its history, the APCS has compromised between fastest,
smallest and easiest to use.
The criteria we have considered to be important are:
(Aside: This explanation may help you to understand the APCS but is not, itself, part of the APCS. If an explanation appears to conflict with the standard then the standard should be considered definitive and the narrative merely an indication of intent).
A program fragment which conforms to the APCS while making a call to an external function (one which is visible between compilation units) is said to be conforming. A program which conforms to the APCS at all instants of execution is said to be strictly conforming or to conform strictly.
(Aside: In general, compiled code is expected to be strictly conforming; hand-written code merely conforming).
Whether or not, and when program fragments for a particular ARM-based environment are required to conform strictly to the APCS is part of the definition of that environment.
In the following sections, clauses following shall and shall not are 
obligations which must be met in order to conform to the APCS.
Register Names
The ARM has 15 visible general registers, a program counter register and 8 
floating-point registers.
(Aside: In non-user machine modes, some general registers are shadowed. In all modes, the availability of the floating-point instruction set depends on the processor model, hardware and operating system).
    Name    Number      APCS Role
    a1      0           argument 1 / integer result / scratch register
    a2      1           argument 2 / scratch register
    a3      2           argument 3 / scratch register
    a4      3           argument 4 / scratch register
    v1      4           register variable
    v2      5           register variable
    v3      6           register variable
    v4      7           register variable
    v5      8           register variable
    sb/v6   9           static base / register variable
    sl/v7   10          stack limit / stack chunk handle / reg. variable
    fp      11          frame pointer
    ip      12          scratch register / new-sb in inter-link-unit calls
    sp      13          lower end of current stack frame
    lr      14          link address / scratch register
    pc      15          program counter
(Aside: The 16 integer registers are divided into 3 sets:
The 5 frame registers fp, ip, sp, lr and pc have dedicated roles in all variants of the APCS.
The ip register has a dedicated role only during function call; at other times it may be used as a scratch register.
(Aside: Conventionally, ip is used by compiler code generators as the/a local code generator temporary register).
There are dedicated roles for sb and sl in some variants of the APCS; in other variants they may be used as callee-saved registers.
The APCS permits lr to be used as a register variable when not in use during a 
function call. It further permits an ARM system specification to forbid such 
use in some, or all, non-user ARM processor modes.
Floating Point Registers
(Aside: Each ARM floating-point (FP) register holds one FP value of single, 
double, extended or internal precision. A single-precision value occupies 1 
machine word; a double-precision value 2 words; an extended precision value 
occupies 3 words, as does an internal precision value).
    Name    Number      APCS Role
    f0      0           FP argument 1 / FP result / FP scratch register
    f1      1           FP argument 2 / FP scratch register
    f2      2           FP argument 3 / FP scratch register
    f3      3           FP argument 4 / FP scratch register
    f4      4           floating point register variable
    f5      5           floating point register variable
    f6      6           floating point register variable
    f7      7           floating point register variable
(Aside: The floating-point (FP) registers are divided into two sets, analogous 
to the subsets a1-a4 and v1-v5/v7 of the general registers:
The stack shall be readable and writable by the executing program.
Each contiguous chunk of the stack shall be allocated to activation records in descending address order. At all instants of execution, sp shall point to the lowest used address of the most recently allocated activation record.
There may be multiple stack chunks, and there are no constraints on the ordering of these chunks in the address space.
Associated with sp is a possibly-implicit stack chunk limit, below which sp shall not be decremented. (See "APCS Variants").
At all instants of execution, the memory between sp and the stack chunk limit shall contain nothing of value to the executing program: it may be modified unpredictably by the execution environment.
The stack chunk limit is said to be implicit if chunk overflow is detected and handled by the execution environment. Otherwise it is explicit.
If the stack chunk limit is implicit, sl may be used as v7, an additional callee-saved variable register.
If the conditions of the remainder of this subsection hold at all instants of execution, then the program conforms strictly to the APCS; otherwise, if they hold at and during external (inter-compilation-unit-visible) function calls, the program merely conforms to the APCS.
If the stack chunk limit is explicit, then:
(Aside: This final requirement implies that on changing stack chunks, sl and sp must be loaded simultaneously by means of an:
    LDM ..., {..., sl, sp}. 
In general, this means that return from a function executing on an extension 
chunk, to one executing on an earlier-allocated chunk, should be via an 
intermediate function invocation, specially fabricated when the stack was 
extended).
The values of sl, fp and sp shall be multiples of 4.
The Stack Backtrace Data Structure
The value in fp shall be zero or shall point to a list of stack backtrace data 
structures which partially describe the sequence of outstanding function calls.
(Aside: If this constraint holds when external functions are called, the program is conforming; if it holds at all instants of execution, the program is strictly conforming).
The stack backtrace data structure has the format shown below:
    save code pointer       [fp]        <- fp points to here
    return link value       [fp, #-4]
    return sp value         [fp, #-8]
    return fp value         [fp, #-12]
    [saved v7 value]
    [saved v6 value]
    [saved v5 value}
    [saved v4 value]
    [saved v3 value]
    [saved v2 value]
    [saved v1 value]
    [saved a4 value]
    [saved a3 value}
    [saved a2 value]
    [saved a1 value]
    [saved f7 value]        three words
    [saved f6 value]        three words
    [saved f5 value]        three words
    [saved f4 value]        three words
The above picture shows between four and twenty-seven words, with those words 
higher on the page being at higher addresses in memory. The values shown in 
brackets are optional, and their presence need not imply the presence of any 
other. The floating point values are stored in an internal format, and occupy 
three words each.
The return fp value shall be 0, or shall be a pointer to a stack backtrace data structure created by an ancestor of the function invocation which created the backtrace structure pointed to by fp. No more recent ancestor shall have created a backtrace structure.
(Aside: There may be any number of tail-called invocations between invocations which create backtrace structures).
The return link value, return sp value and return fp value are, respectively, the values to restore to pc, sp and fp at function exit.
In the 32-bit PC variant of the APCS, the save code pointer shall point twelve bytes beyond the start of the sequence of instructions that created the stack backtrace data structure.
In the 26-bit PC variant of the APCS, the save code pointer, when cleared of 
PSR and mode bits, shall point twelve bytes beyond the start of the sequence of 
instructions that created the stack backtrace data structure.
Control Arrival
At the instant when control arrives at the target function:
(Aside: reentrant functions may have two entry points).
(Aside: In 26-bit variants of the APCS, lr contains the PC + PSR value to restore to pc on exit from the function. See "APCS Variants").
On arrival at the intra-link-unit entry point, sb shall identify the static data of the link unit which contains both the caller and the callee.
On arrival at the inter-link-unit entry point, ip shall identify the static data of the link unit containing the target function, or the target function shall make neither direct nor indirect use of static data.
(Aside: In practice this usually means the callee must be a leaf function making no direct use of static data).
(Aside: The way in which sb identifies the static data of a link unit is not specified by the APCS. See "ARM Shared Library Format" of the Reference Manual for details of support for reentrant code and shared libraries).
(Aside: If the call is by tail continuation, calling function means that which would be returned to, were the tail continuation converted to a return).
(Aside: If code is not required to be reentrant or sharable then sb may be used 
as v6, an additional variable register).
Data Representation and Argument Passing
Argument passing in the APCS is defined in terms of an ordered list of 
machine-level values passed from the caller to the callee, and a single word or 
floating point result passed back from the callee to the caller. Each value in 
the argument list shall be:
(Aside: The APCS does not define the layout in store of records, arrays and so forth, used by ARM-targeted compilers for C, Pascal, Fortran-77, etc.; nor does it prescribe the order in which language-level arguments are mapped into their machine-level representations. In other words, the mapping from language-level data types, and arguments to APCS words is defined by each language implementation, not by the APCS. Indeed, there is no formal reason why two ARM-targeted implementations of the same language should not use different mappings and, hence, not support cross-calling. Obviously, it would be very unhelpful to stand by this formal position so implementors are encouraged to adopt not just the letter of the APCS but also the natural mappings of source language objects into argument words. Guidance about this is given in "C Language Calling Conventions").
At the instant control arrives at the target function, the argument list shall be allocated as follows:
    (Aside: a language implementation is not obliged to consider 
(Aside: The definition of control return means that this is a callee saves standard).
(Aside: In 32-bit ARM modes, the caller's PSR flags are not preserved across a function call. In 26-bit ARM modes, the caller's PSR flags are naturally reinstated when the return link pointer is placed in pc. Note that the N, Z, C and V flags from lr at the instant of entry must be reinstated; it is not sufficient merely to preserve the PSR across the call. Consider, a function ProcA which tail continues to ProcB as follows:
        CMPS   a1, #0
        MOVLT  a2, #255
        MOVGE  a2, #0
        B      ProcB
If ProcB merely preserves the flags it sees on entry, rather than restoring 
those from lr, the wrong flags may be set when ProcB returns direct to ProcA's 
caller. See "APCS Variants").
The first choice - 32-bit PC vs 26-bit PC - is fixed by your ARM CPU.
The second choice - implicit vs explicit stack-limit checking - is fixed by a combination of memory-management hardware and operating system software: if your ARM-based environment supports implicit stack-limit checking then use it; otherwise use explicit stack-limit checking.
The third choice - of how to pass floating-point arguments - supports efficient argument passing in both of the following circumstances:
Only the fourth choice between reentrant and non-reentrant variants is a true user 
level choice. Further, as the alternatives are compatible, each may be used 
where appropriate.
32-bit PC vs 26-bit PC
Older ARM CPUs and the 26-bit compatibility mode of newer CPUs use a 24-bit, 
word-address program counter, and pack the 4 status flags (NZCV) and 2 
interrupt-enable flags (IF) into the top 6 bits of r15, and the 2 mode bits 
(m0, m1) into the least-significant bits of r15. Thus r15 implements a combined 
PC + PSR.
Newer ARM CPUs use a 32-bit program counter (in r15) and a separate PSR.
In 26-bit CPU modes, the PC + PSR is written to r14 by an ARM branch with link instruction, so it is natural for the APCS to require the reinstatement of the caller's PSR at function exit (a caller's PSR is preserved across a function call).
In 32-bit CPU modes this reinstatement would be unacceptably expensive in 
comparison to the gain from it, so the APCS does not require it and a caller's 
PSR flags may be corrupted by a function call.
Implicit vs Explicit Stack-Limit Checking
ARM-based systems vary widely in the sophistication of their memory management 
hardware. Some can easily support multiple, auto-extending stacks, while others 
have no memory management hardware at all.
Safe programming practices demand that stack overflow be detected.
The APCS defines conventions for software stack-limit checking sufficient to support efficiently most requirements (including those of multiple threads and chunked stacks).
The majority of ARM-based systems are expected to require software stack-limit 
checking.
Floating-Point Arguments in Floating-Point Registers
Historically, many ARM-based systems have made no use of the floating point 
instruction set, or they used a software emulation of it.
On systems using a slow software emulation and making little use of floating-point, there is a small disadvantage to passing floating-point arguments in floating-point registers: all variadic functions (such as printf) become slower, while only function calls which actually take floating-point arguments become faster.
If your system has no floating-point hardware and is expected to make little 
use of floating point, then it is better not to pass floating-point arguments 
in floating-point registers. Otherwise, the opposite choice is best.
Reentrant vs Non-Reentrant Code
The reentrant variant of the APCS supports the generation of code free of 
relocation directives (position independent and addressing all data 
(indirectly) via a static base register). Such code is ideal for placement in 
ROM and can be multiply threaded (shared between several client processes). See 
"ARM Shared Library Format" of the Reference Manual for 
further details.
In general, code to be placed in ROM or loaded into a shared library is expected to be reentrant, while applications are expected not to be.
See also "C Language Calling Conventions".
APCS-2 Compatibility
(Aside: APCS-2 - the second definition of The ARM Procedure Call Standard - is 
recorded in Technical Memorandum PLG-APCS, issue 4.00, 18-Apr-89, and reproduced 
in the following Acorn publications: RISC OS Programmer's Reference Manual, 
vol IV, 1989 (Acorn part number 0483,023); and ANSI C Release 3, September 1989
 (Acorn part number 0470,101)).
APCS-R (APCS-2 for Acorn's RISC OS) is the following variant of APCS-3:
with the Acorn-specific constraints on the use of sl noted in APCS-2.APCS-U (APCS-2 for Acorn's RISCiX) is the following variant of APCS-3:
The (in APCS-2) obsolescent APCS-A has no equivalent in APCS-3.The C compiler widens arguments of type float to type double to support inter-working between ANSI C and classic C.
Char, short, pointer and other integral values occupy 1 word in an argument list. Char and short values are widened by the C compiler during argument marshalling.
On the ARM, characters are naturally unsigned. In -pcc mode, the C compiler treats a plain char as signed, widening its value appropriately when used as an argument, (classic C lacks the signed char type, so plain chars are considered signed; ANSI C has signed, unsigned and plain chars, the third, conventionally reflecting the natural signedness of characters).
A structured value occupies an integral number of integer words (even if it 
contains only floating point values).
Argument List Marshalling
Argument values are marshalled in the order written in the source program.
If passing floating-point (FP) arguments in FP registers, the first 4 FP arguments are loaded into FP registers.
The first 4 of the remaining argument words are loaded into a1-a4, and the remainder are pushed on to the stack in reverse order (so that arguments later in the argument list have higher addresses than those earlier in the argument list). As a consequence, a FP value can be passed in integer registers, or even split between an integer register and the stack.
This follows from the need to support variadic functions, (functions having a 
variable number of arguments, such as printf, scanf, etc.). Alternatives which 
avoid the passing of FP values in integer registers require that a caller know 
that a variadic function is being called, and use different argument 
marshalling conventions for variadic and non-variadic functions.
Non-Simple Value Return
A non-simple type is any non-floating-point type of size greater than 1 word 
(including structures containing only floating-point fields), and certain 1 
word structured types.
A structure is called integer-like if its size is less than or equal to one word, and the offset of each of its addressable sub-fields is zero. An integer-like structured result is considered simple and is returned in a1.
struct {int a:8, b:8, c:8, d:8;}
and
union {int i; char *p;}
are both integer-like; however
struct {char a; char b; char c; char d;}
is not.
A multi-word or non-integer-like result is returned to an address passed as an additional first argument to the function call. At the machine level:
    TT tt = f(x, ...);
is implemented as:
    TT tt; f(&tt, x, ...);
The important issues for function entry are:
If function F calls function G immediately before an exit from F, the call- exit sequence can often be replaced instead by a return to G. After this transformation, the return to G is called a tail call or tail continuation.
There are many subtle difficulties with tail continuations. Suppose stacked arguments are unstacked by callers (almost mandatory for variadic callees), then G cannot be directly tail-called if G itself takes stacked arguments. This is because there is no return to F to unstack them. Of course, if this call to G takes fewer arguments than the current call to F, then some of F's stacked arguments can be replaced by G's stacked arguments. However, this can be hard to assert if F is variadic. More straightforwardly, there may be no tail-call of G if the address of any of F's arguments or local variables has "leaked out" of F. This is because on return to G, the address may be invalidated by adjustment of the stack pointer. In general, this precludes tail calls if any local variable or argument has its address taken.
If a function is a leaf function, or all function calls from its body are tail calls and, in both cases, the function uses no v-registers (v1-v7) then the function need create no stack backtrace structure (such functions will also be termed frameless).
A leaf function which makes no use of static data need not establish a static 
base.
Function Entry - Establishing the Static Base
(See also "The Shared Library Addressing Architecture" of the Reference Manual).
The ARM shared library mechanism supports both the direct linking together of functions into a link unit, and the indirect linking of functions with the stubs of other link units. Thus a reentrant function can be entered directly via a call from the same link unit (an intra-link-unit call), or indirectly via a function pointer or direct call from another link unit (an inter-link-unit call).
The general scheme for establishing the static base in reentrant code is:
    intra MOV ip, sb  ; intra link unit (LU) calls target here
    inter             ; inter-LU calls target here, having loaded
                      ; ip via an inter-LU or fn-pointer veneer.
    
          <create backtrace structure, saving sb>
    
          MOV sb, ip  ; establish sb for this LU
    
          <rest of entry>
Code which is not required to be reentrant need not use a static base. Code 
which is reentrant is marked as such, which allows the linker to create the 
inter-LU veneers needed between independent reentrant link units, and between 
reentrant and non-reentrant code.
    MOV    ip, sp     ; save current sp, ready to save as old sp
    STMFD  sp!, {a1-a4, v1-v5, sb, fp, ip, lr, pc}  ; as needed
    SUB    fp, ip, #4
Each argument register a1-a4 need only be saved if a memory location is needed 
for the corresponding parameter (because it has been spilled by the register 
allocator or because its address has been taken).
Each of the registers v1-v7 need only be saved if it used by the called function. The minimum set of registers to be saved is {fp, old-sp, lr, pc}.
A reentrant function must avoid using ip in its entry sequence:
    STMFD  sp!, {sp, lr, pc}
    STMFD  sp!, {a1-a4, v1-v5, sb, fp}              ; as needed
    ADD    fp, sp, #8+4*|{a1-a4, v1-v5, sb, fp}|    ; as used above
sb (aka v6) must be saved by a reentrant function if it calls any function from 
another link unit (which would alter the value in sb). This means that, in 
general, sb must be saved on entry to all non-leaf, reentrant functions.
For variadic functions the entry sequence is more complicated again. Usually, it will be desired or required to make a contiguous argument list on the stack. For non-reentrant variadic functions this can be done by:
    MOV    ip, sp           ; save current sp, ready to save as old sp
    STMFD  sp!, {a1-a4}     ; push arguments on stack
    SFMFD  f0, 4, [sp]!     ; push FP arguments on stack...
    STMFD  sp!, {v1-v6, fp, ip, lr, pc}       ; as needed
    SUB    fp, ip, #20      ; if all of a1-a4 pushed...
It is not necessary to push arguments corresponding to fixed parameters (though 
saving a1-a4 is little more expensive than just saving, say, a3-a4).
If floating point arguments are not being passed in floating point registers then there is no need for the SFMFD. SFM is not supported by the issue-1 floating-point instruction set and must be simulated by 4 STFEs. See the next section,"Function Entry - Saving and Restoring Floating Point Registers".
For reentrant variadic functions, the requirements are yet more complicated and 
the sequence becomes less elegant.
Function Entry - Saving and Restoring Floating Point Registers
The issue-2 floating-point instruction set defines two new instructions, Store 
Floating Multiple (SFM) and Load Floating Multiple (LFM), for saving and 
restoring the floating-point registers, as follows:
    SFMFD  f4, 4, [sp]!           ; save f4-f7 on a Full Descending stack,
                                  ; adjusting sp as values are pushed.
On function exit, the corresponding sequence might be as follows:
    LFMEA  f4, 4, [fp, #-N]       ; restore f4-f7; fp-N points just
                                  ; above the floating point save area.
On function exit, sp-relative addressing may be unavailable if the stack has 
been discontiguously extended.
In issue-1 instruction set compatibility modes, SFM and LFM have to be 
simulated using sequences of STFEs and LDFEs.
Function Entry - Checking for Stack Limit Violations
In some environments, stack overflow detection will be implicit: an off stack 
reference will cause an address error or memory fault which may, in turn, cause 
stack extension or program termination.
In other environments, the validity of the stack must be checked on function entry and, perhaps at other times. There are three cases:
In Modula-2, Pascal and other languages there may be arrays created on block entry or passed as open array arguments, the size of which is unknown until run time. Spiritually, these are located in the callee's stack frame, so impact stack limit checking. In practice, this adds little complication, as discussed in "Stack Limit Checking - Vari-Sized Frames".
The check for stack limit violation is made at the end of the function entry sequence, by which time ip is available as a work register. If the check fails, a standard run-time support function (__rt_stkovf_split_small or __rt_stkovf_split_big) is called. Each environment which supports explicit stack limit checking must provide these functions, which can do one of the following:
    <create stack backtrace structure> 
    
    CMPS   sp, sl
    BLLT   |__rt_stkovf_split_small|
    SUB    sp, sp, #<size of locals>    ; <= 256, by hypothesis
This adds 2 instructions and, in general, only 2 cycles to function entry.
After a call to __rt_stkovf_split_small, fp and sp do not, necessarily, point 
into the same stack chunk. Arguments passed on the stack must be addressed by 
offsets from fp, not by offsets from sp.
    SUB    ip, sp, #FrameSizeBound      ; can be done in 1 instr
    CMPS   ip, sl
    BLLT   |__rt_stkovf_split_big|
    SUB    sp, sp, #InitFrameSize       ; may take more than 1 instr
FrameSizeBound can be any convenient constant at least as big as the largest 
frame the function will use. Note that functions containing nested blocks may 
use different amounts of stack at different instants during their execution.
InitFrameSize is the initial stack frame size: subsequent adjustments within the called function require no limit check.
After a call to __rt_stkovf_split_big, fp and sp do not, necessarily, point 
into the same stack chunk. Arguments passed on the stack must be addressed by 
offsets from fp, not by offsets from sp.
Stack Limit Checking - Vari-Sized Frames
(For Pascal-like languages).
The handling of frames the size of which is unknown at compile time, is identical to the handling of large frames, save that:
        |                               |
        +-------------------------------+
        | Stack-based arguments         |
        +-------------------------------+
        | Stack backtrace data structure|  <--- fp points here
        | ... reg save area...          |
        +-------------------------------+
        +-------------------------------+
        | Area for vari-sized objects,  |
        | passed by value or created on |
        | block entry                   |
        +-------------------------------+
        | Fixed size remainder of frame |
        +-------------------------------+  <--- sp points here
Objects notionally passed by value are actually passed by reference and copied 
by the callee.
The callee addresses the copied objects via pointers located in the fixed size part of the stack frame, immediately above sp. These can be addressed relative to sp. The original arguments are all addressable relative to fp.
After a call to __rt_stkovf_split_big, fp and sp do not, necessarily, point into the same stack chunk. Arguments passed on the stack must be addressed by offsets from fp, not by offsets from sp.
If a nested block extends the stack by an amount which can't be known until run 
time then the block entry must include a stack limit check.
Function Exit
A great deal of design effort has been devoted to ensuring that function exit 
can usually be implemented in a single instruction (this is not the case if 
floating-point registers have to be restored). Typically, there are at least as 
many function exits as entries, so it is always advantageous to move an 
instruction from an exit sequence to an entry sequence, (Fortran may violate 
this rule by virtue of multiple entries, but on average the rule still holds 
true). If exit is a single instruction then, in multi-exit functions, further 
instructions can be saved by replacing branches to a single exit by the exit 
instructions themselves.
Exit from functions which use no stack and save no floating point registers is particularly simple:
    MOV    pc, lr
(26-bit compatibility demands MOVS pc, lr to reinstate the caller's PSR flags, 
but this must not be used in 32-bit modes).
Exit from other functions which save no floating-point registers is by:
    LDMEA  fp, {v1-v5, sb, fp, sp, pc}        ; as saved
Here, it is crucial that fp points just below the (26-bit compatibility demands LDMEA fp, {regs}^, to reinstate the caller's PSR flags, but this must not be used in 32-bit modes).
The saving and restoring of floating-point registers is discussed above.
In order to make effective use of the APCS, compilers must compile code a procedure at a time. Line at a time compilation is insufficient.
In the case of leaf functions, much of the standard entry sequence can be omitted. In very small functions, such as those that frequently occur implementing data abstractions, the function-call overhead can be tiny.
Consider:
    typedef struct {...; int a; ...} foo;
    int foo_get_a(foo* f) {return(f-a);}
The function foo_get_a can compile to just:
    LDR    a1, [a1, #aOffset]
    MOV    pc, lr                 ; MOVS in 26-bit modes
In functions with a conditional as the top level statement, in which one or 
other arm of the conditional is leaf (calls no functions), the formation of a 
stack frame can be delayed. For example, the C function:
    int get(Stream *s)
    {
        if (s->cnt > 0)
        { --s;
            return *(s-p++);
        }
        else
        {
            ...
        }
    }
... could be compiled (non-reentrantly) into:
    get
        MOV    a3, a1
    ; if (s->cnt > 0)
        LDR    a2, [a3, #cntOffset]
        CMPS   a2, #0
    ; try the fast case,frameless and heavily conditionalized
        SUBGT  a2, a2, #1
        STRGT  a2, [a3, #cntOffset]
        LDRGT  a2, [a3, #pOffset]
        LDRBGT a1, [a2], #1
        STRGT  a2, [a3, #pOffset]
        MOVGT  pc, lr
    ; else, form a stack frame and handle the rest as normal code.
        MOV    ip, sp
        STMDB  sp!, {v1-v3, fp, ip, lr, pc}
        CMP    sp, sl
        BLLT   |__rt_stkovf_split_small|
        ...
        LDMEA  fp, {v1-v3, fp, sp, pc}
This is only worthwhile if the test can be compiled using any spare of a1-a4 
and ip, as scratch registers. This technique can significantly accelerate 
certain speed-critical functions, such as read and write character.
Finally, it is often worth applying the tail call optimisation, especially to procedures which need to save no registers. For example:
    extern void *malloc(size_t n)
    {
        return primitive_alloc(NOTGCABLEBIT, BYTESTOWORDS(n));
    }
...is compiled (non-reentrantly) by the C compiler into:
    malloc
        ADD    a1, a1, #3         ; 1S
        MOV    a2, a1, LSR #2     ; 1S - BITESTOWORDS(n)
        MOV    a1, #1073741824    ; 1S - NOTGCABLEBIT
        B      primitive_alloc    ; 1N+2S = 4S
In this case, the optimisation avoids saving and restoring the call-frame 
registers and saves 5 instructions (and many cycles - 17 S cycles on an uncached 
ARM with N=2S).
An IRQ corrupts r14_irq, so IRQ-mode code must run with IRQs off until r14_irq has been saved.
A general solution to this problem is to enter and exit IRQ handlers written in high-level languages via hand-crafted wrappers, which on entry save r14_irq, change mode to SVC, and enable IRQs; and on exit restore the saved r14_irq, IRQ mode and the IRQ-enable state. Thus the handlers themselves run in SVC mode, avoiding the problem in compiled code.
SWIs corrupt r14_svc, so care has to be taken when calling SWIs in SVC mode.
In high-level languages, SWIs are usually called out of line, so it suffices to 
save and restore r14 in the calling veneer around the SWI. If a compiler can 
generate in-line SWIs, then it should, of course, also generate code to save 
and restore r14 in-line around the SWI, unless it is known that the code will 
not be executed in SVC mode.
Aborts and pre-ARM6-based ARMs
With pre-ARM6-based ARMs (ARM2, ARM3), aborts corrupt r14_svc. This means that 
care has to be taken when causing aborts in SVC mode.
An abort in SVC mode may be symptomatic of a fatal error, or it may be caused by page faulting in SVC mode. Page faulting can occur because an instruction needs to be fetched from a missing page (causing a prefetch abort), or because of an attempted data access to a missing page. The latter may occur even if the SVC-mode code is not itself paged, (consider an unpaged kernel accessing a paged user-space).
A data abort is recoverable provided r14 contains nothing of value at the instant of the abort. This can be ensured by:
A prefetch abort is harder to recover from, and an aborting BL instruction cannot be recovered, so special action has to be taken to protect page faulting function calls.In code compiled from C, r14 is saved in the 2nd or 3rd instruction of an entry sequence. Aligning all functions at addresses which are 0 or 4 modulo 16, ensures the critical part of the entry sequence cannot prefetch-abort. A compiler can do this by padding code sections to a multiple of 16 bytes, and being careful about the alignment of functions within code sections.
Data-aborts early in function entry sequences can be avoided by using a software stack-limit check.
A possible way to protect BL instructions from prefetch-aborts, is to precede each BL by a
    MOV    ip, pc
instruction. If the BL faults, the prefetch abort handler can safely overwrite 
r14 with ip before resuming execution at the target of the BL. If the prefetch 
abort is not caused by a BL then this action is harmless, as r14 has been 
corrupted anyway, (and, by design, contained nothing of value at any instant a 
prefetch abort could occur).